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Mwse could not start morrowind
Mwse could not start morrowind












I was never sure how to, for example, use two texture packs that have overlapping changes and select which textures from which mod I wanted. If a mod lower in the order is over writing a textures you want go to the folder and delete those textures. Mods lower in the order over write mids higher up. Way the gently caress easier than however the gently caress you doing it now? If I use ModOrganizer, how can I hand-curate my 3 GB of loose texture files?

mwse could not start morrowind

Cash, cheque, or credit card?Ī good friend of mine started using ModOrganizer (for Skyrim) and it took me a while to get used to it (for Skyrim). I like your style hombre, but this is no laughing matter. My partner compares my morrowind install to a ham radio i'm tinkering with and i wish it wasn't as true as it was, I'm gonna use the MO2 profile thing a shot and try to just do a fresh curated pared down morrowind install that doesn't have those 500 of those dumb "improves the uvs of this one urn" mods installed, get a fresh start and see if i can hit 30 consistentlyīig things are just intelligent textures, optimization patch, project atlas, patch for purists, better bodies+better clothes.? I installed this entire kludgy mess after coming back from a hiatus started in 2013 ended in 2020 so i'm honestly not sure what is installed and what isn't these days tho, i followed one of the big main guides at the time but that was also just right when there were a bunch of improvements,

mwse could not start morrowind

Yeah i got the optimization patch and project atlas, ppl is only ever interior Shiiiiiiiiiiiiiiiiiiiiiiiiiiiiit morrowind can run that well with all that going for it? Maybe set your per-pixel lighting shader to 'interiors only' Make sure youre running morrowind optimization patch at a minimum, project atlas highly recommended (intelligent textures includes atlasing as an option by default)

mwse could not start morrowind

Lol how the gently caress is balmora running worse than old ebonheartįull shaders + 12 cells distant land running beautiful cities of morrowind (a good city prettier-upper) I get

mwse could not start morrowind

I'm going to have to bite the bullet and go through the entire mod/asset list in MO2 and start curating it aren't I? I installed all this stuff half a year ago, I don't remember what it all was at this point. What's the normal FPS to expect in modded mwse/mge these days?Īnd I swear it was running better last time with the shaders on though. Taking shaders off puts me at 15-20fps in (heavily modded) Balmora, 30fps in Mar Gaan. Dang didn't even think to try without shaders.














Mwse could not start morrowind